Games & creation / Pre-release
ACTION-A
Give movement its layers
ACTION-AA source-first experiment. Explore the implementation.
01 / OVERVIEW
The idea behind it
Two independent TypeScript libraries extracted from Dewlight Gate: layered procedural skeletal animation, and a logical runtime for skills, hit windows and action phases. The animation core is renderer-independent, with a Phaser 3 Canvas adapter.
02 / WHAT IT DOES
Inside the project
- 01Locomotion, combat and reaction blending
- 02Solvers for feet, weapon hands, impacts and recovery
- 03Independent skill phases, input buffering and cancels
03 / GET STARTED
A place to begin
Clone and build with Node.js 22, then follow the package READMEs and minimal examples. The libraries are not yet published to npm.
Read the documentation ↗Before you explore
Pre-release APIs may change. Rigs currently target two-armed bipeds; the available renderer adapter is Phaser 3 Canvas.
There is more to explore.Back to the project index ↗